Update V0.04


Hello everyone !


I started to set up a bonus system specific to each attack. For the moment I implemented two bonuses on the first attack.

The idea is to be able to have from the start of the game an attack usable on click and a first bonus. The bonuses are activated as soon as you make a critical hit with a click attack. So for example, the bleed activates once if I do a critical hit with Fast click.To see the effect of bonuses, they each have (depending on their type of bonus) their own color for displaying damage. For the moment the bleeding is displayed in dark red and the magical strike is displayed in purple/blue.

And if we have to sum up with quick points here is the list of changes / additions: 

- addition of bonuses for attacks (for the moment only on the first attack)

- modification of the threshold to find souls passage from 25 to 20

- revised display of some menu items

- formatting and display of the damage of each type of bonus


Finally, to conclude, here is the action plan for the future. I want to create more variety of bonuses and attacks but I want it to be original and not just copy paste from what already exists so I'm going to take my time to add some. I wanted to make sure of the feasibility and it's done with the addition of the first bonuses. On the other hand, in the short term, I will add diversity to the monsters and probably review the life curve of the monsters, which I find too punitive at the start of the game. I will also soon look into an evolution system (similar to ascent in clicker games). But as for each step, I'm going little by little and I try to make sure that my progress doesn't break the work previously done, which can take time. I also keep in mind to work on the visual of the attacks (animation or particular FX for each, sound, ...) and I have of course a lot of work on the menus!

Thank you all and good game! see you soon for more!

Files

InfinityClickerV0.04.rar 81 MB
Aug 07, 2023

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