Update V0.03


Hi everyone, 

I'm still working on my concept and all the central aspects of the game, here is a list of additions: 

- new map

- slight graphic rework of the maps

- added attack shop

- additions of two attacks to buy

- the player can use the attacks just by clicking on the game screen outside the menus

- management of multiple attacks

- management of stats specific to purchasable attacks

- balancing gold earned on monsters

- management of saving full statistics and purchased attacks

- now souls can only be won from world level 25 and above

I want to make some clarifications on the damage system. You should know that the critical hit chance is general and applies to each attack available to the player.

On the other hand, each attack produces its own damage and the damage is calculated according to the strength of the player, his level, and a range (currently hidden) of minimum and maximum damage for each attack (this will be an improveable statistic in the future).

Moving forward I will continue to work on player stats, attacks, and the ability to improve other stats (eg damage ranges). I will also continue to work on the use of souls, I hope that their use brings an important bonus to the player. I think that's the case with the purchase of attacks and that's why we use souls and not golds to buy them, but I would like to go further on this point I have several ideas but I must first test the feasibility before talking more about it!

Finally, if you have any problems with the evolutions of the game, I advise you for the moment to delete your save and restart a game. For that when you are in game you press "D" and you restart the game. As long as the game is in an important development phase this manipulation will probably have to be done quite often unfortunately.

Thank you all and good game and see you soon for the rest!

Files

InfinityClickerV0.03.rar 81 MB
Aug 04, 2023

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